Recent posts

#1
23/08/2023:

- Fixed incorrectly setting the text draw proportional of securicar mission destination text
- Fixed an "Array index out of bounds" error in /tie and /cuff
- Fixed Securicar missions not ending if your Securicar is destroyed
- Fixed deleting an account incorrectly checking government stats
#2
News & Announcements / Re: DG-Server Updates topic
Last post by beckzy - Aug 23, 2023, 02:58 AM
- Admins can spectate from in jail
- Fixed unjailing players early if they aren't spawned
- Admins can check players' assets by clicking on the scoreboard or using /checkstats
- Added new job: Sprunk missions. You can start Sprunk missions at the Sprunk factory in Montgomery
- Players can end their current job/mission with /endjob
- Added the 'hogan's alley' interior to /interiors
- Added Sprunk missions to the server guide
- Admins can toggle weapon shot admin note messages (when players fire at other players or at vehicles)
- Dying state & revival apply only to players in Role-play gaming state
- Fixed an "Array index out of bounds" error in /tie and /cuff
- Fixed muted players can talk in /cc
- Admins can check org bank balances
- Stingers can be deployed by org members from their org vehicles if the siren is toggled on for the vehicle. Bicycles, bikes, aircrafts, boats, and RC vehicles are exempt
- Fixed setting an offline player as admin showing them as online in /admins
- Fixed clan members being able to set their name as the clan tag
- Fixed spawning in escobar airport for the first time, then relogging and repeating the process giving you $50000 each time
- Merged admin level 7 with level 6 (other than /setvip and /givevippoints, which are now for admin ID 1)
- Fixed /setgamingstate not cancelling /taxi, /limo, and /buyticket jobs/requests, or removing jetpack when setting to role-play
- You can't change your gaming state when you're wanted
- Tazer effects now last 10 seconds
- Fixed /enter not working as driver when in an organization exterior cube
- Fixed /leave not working as driver when in an organization interior
- The 7 day cooldown for resigning from an organization now applies to everyone
- Fixed the first spawn text "Exit the interior by pressing N at the door" sometimes appearing when it shouldn't, and sometimes not appearing when it should
- Added fence objects and an organization gate to an area in Market, Los Santos
- Fixed Securicar missions not ending if your Securicar is destroyed
- Fixed next sprunk mission checkpoints not appearing if the previous one was in the same interior
- Fixed Caligula's basement sprunk mission checkpoints not appearing
- % symbol shows as # for SA-MP 0.3.7-R1, 0.3.DL-R1, and Android users
- Added a slot parameter to /changeskin and /dskin, allowing VIPs to assign skins to up to 3 slots
- Fixed deleting an account incorrectly checking government stats
- Fixed VIP level 1 name changes resulting in losing VIP stat
#3
News & Announcements / Re: DG-Server Updates topic
Last post by beckzy - Jun 18, 2023, 11:37 PM
- Fixed an "Array index out of bounds" error in OnVehicleDeath when there's a player in the boot
- If you fall below the minZ during a race event, without being in your team vehicle, you'll be put into another team vehicle (as driver) at your last entered checkpoint
- Fixed being unable to teleport from the basement floor to the top floor using the elevator dialog in Caligula's
- /putin checks that seatid is less than or equal to the max passengers of the vehicle
- seatid in /putin is optional. If seatid isn't specified the first available seat in the vehicle will be found
- GetPlayerSpecialAction2 returns SPECIAL_ACTION_CUFFED if IsPlayerCuffed is true (GetPlayerSpecialAction would otherwise return 0 for cuffed players in vehicles)
- Being revived increases your health to 10 (not 100)
- Fixed buying the remaining shares of your business from another player not updating your shares if the other player is last in the owners list
- Fixed upside down ramp in Dirtring interior
- Replaced the III cargo ship at Bayside with the other III cargo ship
- Added the "hogans_alley" interior from Vice City to the Ammunation in Ocean Flats
- Added a missing object to Salvatore Leone's mansion
#4
News & Announcements / Re: DG SA-MP 0.3.DL inclusive ...
Last post by beckzy - Jun 18, 2023, 11:35 PM
18/06/2023:

  • Fixed upside down ramp in Dirtring interior
  • Replaced the III cargo ship at Bayside with the other III cargo ship
  • Added the "hogans_alley" interior from Vice City to the Ammunation in Ocean Flats
  • Added a missing object to Salvatore Leone's mansion
#5
15/06/2023:

- Fixed an "Array index out of bounds" error in OnVehicleDeath when there's a player in the boot
- Fixed buying the remaining shares of your business from another player not updating your shares if the other player is last in the owners list
#6
News & Announcements / Re: DG-Server Updates topic
Last post by beckzy - Jun 08, 2023, 03:46 AM
- You can only blow open the prison exit door once in 2 hours
- Fixed business owners selling their shares to fellow owners not updating the fellow owner's shares amount correctly
- You can't rob weapons disabled for purchase using /robammun
- Admins can change the names of solo races
- Added event status type Invite. Admins can lock an event to invitation only and invite players to join it. Event invitations expire when the event is disabled or won
- Increased max events to 20
- Added version 2 of Ford's stunt racing map, and altered the race checkpoints of the event located there
#7
06/06/2023

- Fixed a crash in /startevent when an admin starts a race event without being a participant
- Fixed last man standing events being left locked after all players have left the event
- Moved event stats resetting code into an individual function ( PlayerLeaveEventResetStats ), reducing the total number of gamemode lines by almost 8000 and significantly reducing the compiled size
- Fixed business owners selling their shares to fellow owners not updating the fellow owner's shares amount correctly
#8
News & Announcements / DG SA-MP 0.3.DL inclusive feat...
Last post by beckzy - Jun 05, 2023, 04:01 AM
A list of our SA-MP 0.3.DL related features:

  • Re-added custom pay'n'sprays and lockups. They'll open/close only for 0.3.DL users
  • Bomb shops are closed for 0.3.DL users
  • Opened the garage from the opening cutscene of mission The Green Sabre for 0.3.DL users
  • Added many new interiors from GTA III and VC for 0.3.DL users
Replaced the old VC mansion doors with the actual doors from the game
  • Replacecd LSPD interior with the PD interior from VC. LSPD has been moved to /viewhiddenint
  • Player's will be denied entry to organization interiors if the interior is 0.3.DL
  • Added the taxi firm interior from VC to /viewhiddenint
  • Added 35 new skins for VIP level 3 and 4. Admins can also set players skins to these, as well as set event and org skins as them too. They are Not yet supported in the skin changing menu (so by ID only) and only 0.3.DL users will see them. 0.3.7 clients will see other GTA SA skins instead
  • Replaced the bar interior in Old Venturas Strip with a bar interior from VC
  • Blocked access to the vault in Caligula's casino, and added the Vice City bank vault to the elevators menu list
  • "This is a SA-MP 0.3.DL interior." on screen text will appear for 0.3.7 users attempting to enter a 0.3.DL interior
  • Newly registered players using 0.3.DL will spawn inside Escobar Internatonal Airport interior where they can then choose their starting city
  • Added VC concert hall interior to /viewhiddenint
  • Added the custom skins to /changeskin and /dskin (they'll only appear for you if you have access to them)
  • Added 177 skins from VC for VIP Level 3, VIP Ultimate, organizations, events, president/vice pres, and set player skin for admins. Only 0.3.DL users can use/see these skins. 0.3.7 clients will see other GTA SA skins instead
  • In addition to the 177 VC skins that were added, 132 skins from LCS have also been added
  • Added a Pay'n'Spray from GTA III to East Los Santos. It is usable and visible for 0.3.DL players only
  • Added the Screw This interior from VC to the hardware store in Montgomery
  • Added the open.mp logo to the bottom left corner of the class selection screen (for 0.3.DL users)
  • Added Ken Rosenberg's office from Vice City to /viewhiddenint and /interiors
  • Lockup pickups are hidden for non 0.3.DL users
  • Admins can't view 0.3.DL property and hidden interiors if they're using 0.3.7
  • Added two more buildings from III to Whitewood Estates (for 0.3.DL users)
  • Added 3 more lockups to the III buildings in Whitewood Estates
  • Added Salvatore's mansion from III to Rockshore East for 0.3.DL users
  • Properties created higher than the "average" Z coordinate of the X Y position will be hidden for 0.3.7 users
  • Added the cargo ship from III to Bayside for 0.3.DL users
  • Added the Dirtring interior from Vice City to San Fierro stadium for 0.3.DL users
  • Admin level 3+ will see lock-up pickups when using SA-MP 0.3.7 (for reset purposes)
  • Fixed /viewhiddenint would allow admins using 0.3.7 to teleport to 0.3.DL interiors
  • Added 2 new lockups in Willowfield for 0.3.DL users
  • Fixed upside down ramp in Dirtring interior
  • Replaced the III cargo ship at Bayside with the other III cargo ship
  • Added the "hogans_alley" interior from Vice City to the Ammunation in Ocean Flats
  • Added a missing object to Salvatore Leone's mansion

You can download the SA-MP 0.3.DL client here.
#9
News & Announcements / Re: DG-Server Updates topic
Last post by beckzy - Jun 05, 2023, 02:29 AM
- Fixed being able to buy disabled weapons from gun shops using /buyweap
- Added a Raindance to the helipad at Los Santos International
- Added a Maverick to the helipad at The Emerald Isle
- Added text labels to ATM machines stating which key to press to use them
- Added a stunt race map, by Ford, and created a race event at it
- Added /eventminz which works like min/max velZ detecting but instead checks for min Z
- If you fall below the minZ in a race event your positon will be set back to the last checkpoint you entered
- Fixed a crash in /startevent when an admin starts a race event without being a participant
- Increased rp name and revive text label Z offsets
- Fixed race event fastest lap not updating
- Fixed last man standing events being left locked after all players have left the event
#10
News & Announcements / Re: DG-Server Updates topic
Last post by beckzy - Jun 02, 2023, 02:36 AM
- Admins can toggle allowing use of weapons for players for a set number of days
- Fixed issues creating/editing roadblocks & cones
- Changed roadblocks back to dynamic objects
- Added some code to kick rapid joining players (bots)
- /gm no longer requires the user to be spawned
- /gm now retains the user's health (they can't be damaged anyway...)
- /gm toggles god mode on/off (instead of just turning it on)
- /sethealth will only disable god mode if the value set is 0
- Added 2 new lockups in Willowfield for 0.3.DL users
- If toggled on during the dying process god mode will be ignored when pressing sprint key to confirm death
- God mode is ignored if the damage reason is unknown (this includes dying in an exploded vehicle)
- Admin level 5+ can see all organization pickups
- /enablecmd and /disablecmd command text parameter must begin with a '/'
- Fixed /orgcar and /repair saying your organization doesn't have any checkpoints
- Fixed some loops not force breaking when shifting admin & hdo IDs
- Fixed /kickadmin checking if there are any admins (there has to be at least one admin if the command is being used!)
- /admins & /kickadmin no longer check for a valid admin status (admin statuss are set when admins are set!)
- Fixed admins hidden status being reset when admin level is increased/decreased
- Fixed creating /rb and /cone saying you've reached the maximum amount
- /admins and /hdos use tablist style dialogs and display offline members too
- Fixed being given a new parachute in events after leaving your spawn point interior when the interior type is skydive
- If the damage reason prior to death is drown, collision, or unknown, the killer will always be invalid
- Fixed /tagsoff always saying "You already have player name tags disabled"
- Added anti vehicle spawning (hacks)
- Added an organization rank permission for /repair
- Fixed sometimes you'd keep your vehicle after /export
- The setting/kicking of co-leaders is now logged (admin note message + server log print)
- Fixed resetting your boat to the nearest docks setting it to the wrong docks
- Fixed PC users' health and armor saving with default values when joining an event
- Non VIP members can own 2 vehicles
- Max player vehicles has been reduced to 6. The number of vehicles a player can own is their VIP level + 2
- Fixed being unable to re-enter the prison interior after being unjailed
- Fixed when buying business shares from a player you were able to own more than the maximum business shares
- Fixed selling all of your shares of a business to another player, who isn't already a shareholder in the business, not resetting the shares amount in your owner slot
- Fixed the wasted player losing half of their money when their event ends as a result of their death
- Added /areply to /commands
- Added a Raindance to the helipad on the tall building in Downtown Los Santos and one on the helipad at Bayside
- Added a completion dialog to dealerships after buying insurance, changing vehicle color, changing license plate, and changing licence plate color, allowing you to return to the main dialog menu
- The sub commands of /actions can be used in jail
- /b can be used in jail
- Added robbing of ATMs to /faq as a way to get money
- /getplayerver will state if a player is using an official/android client
- Owned vehicles clock kilometers . Kilometers travelled show on the speedometer
- Fixed attempting to buy more than $2147483647 worth of mobile vouchers or scratch cards giving you unlimited money
- You can hold only 50 explosives
- An animation is applied to players in vehicles when they start dying
- Dropped IsPlayerConnected2 from IsPlayerUsingAndroid; and added IsPlayerUsingOfficialClient to it to hopefully resolve false positives
- Admins can generate random numbers from within a min and max range. The generated number will be sent in a chat message to all players
- Admins can generate a random player from the player list. The generated player's name will be sent in a chat message to all players
- When reviving a player text will show above both the players' heads (at the position of rp name text). If either player has their rp name enabled, it will be raised slightly higher to assist the revival text
- Added some missing objects to the concert hall interior and fixed some rotations of others
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